private ["_worldCenter"];

_worldCenter = getArray(configFile >> "CfgWorlds" >> worldName >> "centerPosition");

{
	{
		_x setDamage 0.95;
	} forEach (_worldCenter nearObjects [_x,20000]);
} forEach [
	"Land_LightHouse_F",
	"Land_Lighthouse_small_F",
	"Land_LampAirport_F",
	"Land_LampDecor_F",
	"Land_LampHalogen_F",
	"Land_LampHarbour_F",
	"Land_LampShabby_F",
	"Land_LampSolar_F",
	"Land_LampStreet_F",
	"Land_LampStreet_small_F",
	"Land_FloodLight_F",
	"Land_PortableLight_single_F",
	"Land_PortableLight_double_F",
	"Land_PowerPoleWooden_L_F",
	"Land_PowerLine_01_pole_lamp_F"
];

true